Portfolio
About Me

I'm Fedor Sazhin — a Level Designer with a strong foundation in game design and real-time development in Unreal Engine and UEFN. I focus on building engaging gameplay spaces that combine solid layouts, clear player readability, and strong narrative flow.
I design levels from early blockout to final pass, incorporating modular assets, collision setup, and gameplay scripting via Blueprints and Verse. My goal is to create interactive environments that support core mechanics and elevate the player experience.
I’ve contributed to both solo and collaborative projects, working on stylized and realistic maps, game logic prototypes, and in-editor cinematics using Sequencer.
I work closely with artists, programmers, and designers — refining environments, documenting workflows, and rapidly iterating based on feedback and playtesting. I also hosted live video streams on UEFN for YouTube , sharing insights and development processes with a wider audience.
With a deep background as a gamer in FPS and action titles like CS, DOOM, Atomic Heart, and Tarkov, I understand what makes a layout readable, challenging, and fun.
While level design is my core focus, I also bring lighting skills that enhance mood, storytelling, and spatial clarity using Lumen and post-process tools.
I'm reliable, collaborative, and excited to contribute to ambitious projects — available for both remote and on-site roles.
CV Snapshot
- Name: Fedor Sazhin
- Location: Kuopio, Finland
- Email: seeoowcg@gmail.com
- Phone: +358452357277
- Portfolio: seeoow.com • ArtStation
- Experience: Level Design • Lighting • Gameplay Scripting • Cinematic Scenes • Interactive Environments • VFX (Niagara) • UEFN
- Tools: Unreal Engine 5 • UEFN • Blender • Maya • DaVinci Resolve • Photoshop
- Game Engines: Unreal Engine • UEFN • Unity • GameMaker Studio 2
- Languages: C++ • Verse • Blueprint scripting • Python • SQL • C# (basic)
- Specialties: Level Design • Lighting Art • Cinematic Sequencer • Niagara VFX • UEFN Workflow • Modular Environment Building • Real-time Rendering (Lumen & Nanite)
- Education:
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Game Design & Production — Arcada UAS
2024–2025 -
PhD in Hygiene — Erisman Scientific Center
2020–2023 -
MSc in Epidemiology — Sechenov University
2014–2020
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Game Design & Production — Arcada UAS
- Certifications:
- Sleepwalker Cinematics Course — Volnitsa (2025)
- Real-Time Magic VFX Course — Volnitsa (2024)
- Unreal Game Development — CG Sensei (2024)
- 3D modeling — Retry (2024)