Medieval Ninja
Medieval Ninja is a story-driven third-person stealth-action game set in a realistic medieval world. The player takes on the role of a silent warrior reclaiming his ancestral castle through infiltration, tactical combat, and precision stealth. Built in Unreal Engine 5.3 using Blueprints and advanced plugins like Motion Warping and the Targeting System, the project showcases level design, enemy behavior logic, lighting setup, and stealth combat systems. The design blends parkour, silent takedowns, and close-quarters katana combat with dynamic lighting and environmental storytelling — all optimized for mid-range PC hardware. 🎮 My responsibilities: level blockout, gameplay flow, AI setup, scene lighting, and documentation.