Blockout-focused FPS Level Design
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ArtStation
Blockout-Focused FPS Level Design is a gameplay-driven environment built entirely in Unreal Engine 5.5. Designed as a first-person experience, the project explores mechanic progression, spatial pacing, and PvP encounter design — all through pure blockout geometry without textures or final lighting. The level is structured into five distinct sectors: from basic movement tutorials and puzzle-solving sequences to dynamic arena combat and teleport-based navigation. Each section gradually introduces new gameplay elements and challenges, encouraging players to combine learned mechanics under increasing pressure. 🎮 My responsibilities: level design, encounter scripting (Blueprints), layout logic, collision setup for complex geometry, and full gameplay walkthrough presentation.